SDEF
//
// The file declaration section
//
origin 48 0 -16
path models/forklift
scale .65
forklift.sbm
forklift.tga

//
// Declare the animation types and files
//
idle1    forklift.sam
run1     forklift2.sam
melee1     forklift2.sam

walk_attack1     forklift2.sam
jump_attack1     forklift2.sam

id 20 group forklift twosided

//
// The initialization section
//
!init:
server classname actor
server script global/enemy.scr

server setsize "-56 -56 0" "56 56 112"
//server seatoffset "-8 0 8"
//server vehiclespeed 400
//server vehiclespeed 300
server health 400
server flags -blood +sparks +die_shatter +explode


server mass 500
server meleerange 125
server meleedamage 75
server painthreshold 40

server aliascache snd_dooropen   "misc/null.wav"
server aliascache snd_doorclose  "misc/null.wav"
server aliascache snd_start      "vehicle/forklift/start.wav"
server aliascache snd_idle       "vehicle/forklift/idle.wav"
server aliascache snd_forward    "vehicle/forklift/move.wav"
server aliascache snd_backward   "vehicle/forklift/move.wav"
server aliascache snd_stop       "vehicle/forklift/stop.wav"

server aliascache snd_attack    "vehicle/forklift/move.wav"



//
// The main section
//
!main:

server melee1 0 melee 0 150
client melee1 0 randomsound snd_attack 1

//
// The SINED declaration section
//
/*SINED vehicles_forklift (1 .3 1) (0 0 0) (0 0 0) NOT_SOLID NOT_DAMAGABLE
Forklift
*/